The Monster Hunter Hell Facebook group evolved to adapt to a large influx of members, accommodating shifting views on the content to be shared by the group, and in its current incarnation, rules about what can and cannot be posted. This change was brought upon when the original group was taken down by another group 'raiding' (repeatedly reporting the group to have it removed), and the new group had to implement rules regarding content, resulting in a change of content from the original postings criticizing non-optimized gameplay, to content similar to other groups, until the number of members increased. The shifted content was very similar to the content of the other groups, creating a stronger inter-group exchange of content, resulting in group intertextuality increasing, falling in line more with the 'genre' of gaming groups created by the larger communities (Kuttainen, 2015). The unity amongst group members in sharing similar content expresses the conscious, or sub-conscious, necessity to have other group members view you as a model members, meaning you shape your behaviour so that 'activities and [the] appearance of those friends affecting users' impressions of them...' (McNeill, 2012, pg 65). This means that the very presence of peers in the group will affect how members interact with each other, to fit to the group norm, and seem like more attractive Facebook group members to each other. They do this by seeing what content is posted and interacted with the most amongst group members, then find content similar to this and post it themselves, adding their personal take on the content, but almost always fitting to the group normalities of criticising stereotypes of bad players in the community of monster hunter four ultimate. Although this kind of content did decrease in quantity for a short time after the group reformation, in recent weeks, it has increased back to the level that it used to be at.
A short explanation of most of the monster hunter hell content.
References:
Kuttainen, V. (2015). BA1002: Space: Networks, Narratives, and the making of place, week six lecture slides. Retrieved from https://learnjcu.jcu.edu.au
McNeill, L. (2012). There is no "I" in Network: social networking sites and posthuman Auto/biography. Biography, 35(1), 65-82.
Image retrieved from: https://www.facebook.com/photo.php?fbid=963217200403220&set=p.963217200403220&type=1
Hello there BA1002 people!
This is your ‘Blog Space’, a place where you reflect and share any thoughts or feels about the course content; both lectures and readings. Before you ask, YES! This is a compulsory component of your BA1002 experience and a part of your grade! Looking forward to your upcoming posts!
- Floss
"When we die, our bodies become the grass, and the antelope eat the grass. And so we are all connected in the great Circle of Life" - Mufasa
Subscribe to:
Post Comments (Atom)
I liked the way you explained the concept of the forum in relation to the lecture and readings and incorperated it into what you do on the page. A lot of the groups around Game of Thrones and Lord of The Rings also have rules about content for those who hold discussions exclusively on those pages, but once you make enough friends within this forum you can then hold your own discussions in private and separate from the main group if your views don't follow the main groups and posting a different view can get you blocked from the group altogether.
ReplyDeleteReferences
Kuttainen, V.(2015) BA1002: Space: Networks, Narratives, and the Making of Place, Week 6 Slides. Retrieved from https://learnjcu.edu.au
McNeill, L. (2012). There is no "i" in network: Social Networking Sites and Post Human auto/biography. Biography, 35(1), 65-82.